So long story short, I’ve moved from the hacking black-hat career to game-dev career.
I have 3 years experience in Java, 1 year experience in C++.
Rating my skills in Java, I’d say that I’m:
Moving back to topic,
I would like to know what are my best options?
I have a game plan that is multiplayer and I have a friend that has 7 years experience in graphic designing which means the photo-realistic graphics part is kind of ready.
I have to put in some of my work into the game which means I’m in charge of how the game works.
The questions are:
- What’s better to learn to the maximum capacity of knowledge and in game usage? (Blueprints or C++)
- How would I actually get started on learning on the answer above?
- What kind of routine/schedule should I take to learn unreal in the fastest way possible?
- Why is your answer in 1) better than the opposing one that you have not chosen?
I’m also new to the community and hopefully will become one of the better by time.
Thanks for reading this and I will appreciate high quality answers.