# Solving save/load Issues In android 11&12

**URL:** <https://forums.unrealengine.com/t/solving-save-load-issues-in-android-11-12/613596>\
**Category:** Feedback & Requests\
**Tags:** savegame, save-file, android-device, unreal-engine, api, issue\
**Created:** [July 25, 2022, 7:35am UTC](https://forums.unrealengine.com/t/solving-save-load-issues-in-android-11-12/613596 "2022-07-25T07:35:14Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![fire\_dragon\_2001](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fire_dragon_2001/32/554272_2.png) [@fire\_dragon\_2001](https://forums.unrealengine.com/u/fire_dragon_2001)\
**Post date:** [July 25, 2022, 7:35am UTC](https://forums.unrealengine.com/t/solving-save-load-issues-in-android-11-12/613596/1 "2022-07-25T07:35:14Z")

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So I assume your Saving works fine in Editor and in android api\<29  
but not in android 10-11-12 so here is how I solved It

===Step 1===

In Project settings\>Android\>Advanced Apk Packaging

Extra Premissions. Add those 3 Elements:

android.permission.READ\_EXTERNAL\_STORAGE  
android.permission.WRITE\_EXTERNAL\_STORAGE  
android.permission.READ\_INTERNAL\_STORAGE  
android.permission.WRITE\_INTERNAL\_STORAGE

===Step 2===

In Project settings\>Android  
set “Use External File Dir for ue4 Game Files” to True

===Step 3===

in Project settings\>Packaging  
set “Build configuration” = Shipping  
Set “for Distribution” To False

===Step 4===

Package the project but Don’t Test Yet

===Step 5===

Generate the Signing key USING ANDROID STUDIO!

-watch this tutorial to learn how:  
-[How to sign your Android application properly for Play store in Unreal engine 4 - YouTube](https://youtu.be/2UiotLVPi7I)  
-Then Fill the Data in Android\>Distribution Signing

===Step 6===

in Project settings\>Packaging  
Set “for Distribution” To True  
Now Package the Project and Test the Game  
you might need to Turn off the Internet before Installing the Game  
But you won’t have to do this after you publish it to Google play

you’re welcome. 🙃

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**Author:** ![ArnabSparkle](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ArnabSparkle](https://forums.unrealengine.com/u/ArnabSparkle)\
**Post date:** [May 21, 2023, 2:33pm UTC](https://forums.unrealengine.com/t/solving-save-load-issues-in-android-11-12/613596/2 "2023-05-21T14:33:43Z")

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How to use save game on Android 13? This is not working

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**Author:** ![techartvirtus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@techartvirtus](https://forums.unrealengine.com/u/techartvirtus)\
**Post date:** [July 6, 2023, 3:27pm UTC](https://forums.unrealengine.com/t/solving-save-load-issues-in-android-11-12/613596/3 "2023-07-06T15:27:09Z")

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This helped me! I’m now able to use save games but I created the signing key through cmd rather than android studio, also im using unreal 5.2.

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**Author:** ![fire\_dragon\_2001](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fire_dragon_2001/32/554272_2.png) [@fire\_dragon\_2001](https://forums.unrealengine.com/u/fire_dragon_2001)\
**Post date:** [February 14, 2025, 10:41am UTC](https://forums.unrealengine.com/t/solving-save-load-issues-in-android-11-12/613596/4 "2025-02-14T10:41:34Z")

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oh I’m glad to know this, you’re welcome this issue had annoyed me so bad back then and I could find a solution for it so I wanted to be the first one to post it
