[SOLVED] WidgetComponent in world space always visible to player

I’ve been trying to have an actor’s *WidgetComponent *in world space be always visible to the player, similarly to screen space mode.
I have tried unchecking “Render in Main Pass”, which makes it not draw the widget completely.
And I’ve tried the CustomDepth Pass values, which I couldn’t get to work, the widget would still hide behind geometry and such.

Any suggestions?

You can shrink the widget and then attach it right up close to the player camera.
It won’t be visible to others players though, if that’s still something that’s needed…