[SOLVED] WidgetComponent in world space always visible to player

I’ve been trying to have an actor’s *WidgetComponent *in world space be always visible to the player, similarly to screen space mode.
I have tried unchecking “Render in Main Pass”, which makes it not draw the widget completely.
And I’ve tried the CustomDepth Pass values, which I couldn’t get to work, the widget would still hide behind geometry and such.

Any suggestions?