# \[solved\] upgrade c++ project from ue 4.24 to 4.25 under Linux

**URL:** <https://forums.unrealengine.com/t/solved-upgrade-c-project-from-ue-4-24-to-4-25-under-linux/144950>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [June 2, 2020, 1:21pm UTC](https://forums.unrealengine.com/t/solved-upgrade-c-project-from-ue-4-24-to-4-25-under-linux/144950 "2020-06-02T13:21:49Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![nealith](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nealith](https://forums.unrealengine.com/u/nealith)\
**Post date:** [April 19, 2021, 6:34pm UTC](https://forums.unrealengine.com/t/solved-upgrade-c-project-from-ue-4-24-to-4-25-under-linux/144950/7 "2021-04-19T18:34:00Z")

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I don’t know if I am missing something, but I didn’t found a complete solution,  
As @TestSubject89 says, you have to remove two options if the solution given by @anon3589488 is not enough.  
You can do it in the file : Engine/Source/Developer/DesktopPlatform/Private/DesktopPlatformBase.cpp

Look for this line :

`Arguments += " -Progress -NoEngineChanges -NoHotReloadFromIDE";`

→

`Arguments += " -Progress";`

Then

- re-compile your engine
- launch your project and accept the rebuild

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