Can someone explain IK workflow to me. I skinned my model to the epic skeleton, and it works fine with animations. I am now trying to setup IK for feet placement, and having troubles as none of the IK bones are weighted to any vertices. How do I make these IK bones? When I export the UE4 skeleton, the IK bones arent included when I import them to my 3d editor. Do I set it up the IK inside UE or inside my 3d editor?
Thanks for any help
Solved: Virtual bones