Basically I have a similar issue as this one : https://answers.unrealengine.com/que…ed-in-416.html, but the solution didn’t worked for me.
I am using UE 4.22.
I have a Material with an emissive color, I multiplied the color “red” with a constant and connected the result to the emissive node,
- On PC, it looks exactly like I wanted : Since I multiplied the color “red” with a constant it looks orange.
- On Android, it stays red, also the contrast is lower.
Mobile HDR is enabled, I have also enabled “r.Mobile.TonemapperFilm” in the console and in the DefaultEngine.ini file (<project name>/Config).
In my level I only have a light source and a PlayerStart.
Did I forget to enable/disable a setting?