The reason I am curious about limitation is because upon changing 1 bool in the final link of a parent-to-child relationship, the engine crashes
I looked at all functions and macros inside the chain and it never gets set automatically. I unlinked the construct script to the final linked BP and the bool changes no problem. So I am a little confused on what is happening. Help would be appreciated and thanks in advance!
Here is the chain:
Actor1(Parent) -> Actor2(Child of Actor1) -> Actor3(Child of Actor2)