Download

[SOLVED] how to detect when a dynamically added component (staticmesh) has been hit?

it’s easy to add the event handler at design time for existent components but how about if I add a new one (sm component) in runtime?
how you do it? is it even possible with blueprints? thanks

Like this:

that looks cool thanks, however I came just to say that this info is working (too): https://answers.unrealengine.com/que…namically.html and uses the usual Hit event of the root SM component
thantks anyway Everyone