[SOLVED] How do I import a .png as a cubemap

For simple cubemaps, like what you rendered in blender, you can render them in ue4 with a captureCube component.

  1. add a captureCube to the world or to an actor blueprint.
  2. add new renderTarget cube for the captureCube
  3. then you rightick the rendertarget and save as static texture.

You can also convert jpg to cubemap by adding a uv sphere around a capturecube. Material has to be 2 sided. The material shading model set to unlit. texture plugged into emissive.

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