Not a problem. Glad it worked. Yeah, usually when I run into build issues using UE4 “stuff,” I always remind myself: Does it belong to a module that you don’t have in your Build.cs file? And I end up looking it up in the UE4 docs, finding the module name, adding it in, and all is well with the world once again. This won’t be the last time you’ll run into this. Best of luck.
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