In my PlayerController on MouseReleased I call from the AbilitySystemComponent TryActivateAbilityByClass. The GA only plays a monatge. Now is the funny part I don’t really get.
The montage plays depending on the actor I clicked, instead of as I would have expected, on the actor the controller and also the abilitysystemcomponent belongs to.
So I am walking around and click on my char the monateg plays on my char. I click on a different char, the montage plays on that char, not on mine.
Does anyone had a similar issue and knows how to solve it before starting a deep dive to debug?