# \[SOLVED\] Error MSB3073 (Version 4.26)

**URL:** <https://forums.unrealengine.com/t/solved-error-msb3073-version-4-26/156371>\
**Category:** C++\
**Tags:** unreal-engine, Engine-Source-Code, GitHub\
**Created:** [January 15, 2021, 2:56am UTC](https://forums.unrealengine.com/t/solved-error-msb3073-version-4-26/156371 "2021-01-15T02:56:00Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![SirCodalot](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sircodalot/32/88719_2.png) [@SirCodalot](https://forums.unrealengine.com/u/SirCodalot)\
**Post date:** [January 15, 2021, 7:18am UTC](https://forums.unrealengine.com/t/solved-error-msb3073-version-4-26/156371/2 "2021-01-15T07:18:45Z")

</div>

I found this solution:

> **[Error MSB3073 building 4.26 caused by extra quotation mark?](https://forums.unrealengine.com/questions/983009/error-msb3073-building-426-caused-by-extra-quotati.html)**
>
> I’ve been building from source on 4.26 and I crash in Visual Studio Community 2017 15.9.26 with the following error: C:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\Community\\Common7\\IDE\\VC\\VCTargets\\Microsoft.MakeFile.Targets(44,5): error...

In my case, I needed to run this command:

```auto

Build.bat -Target="UE4Editor Win64 Development" -Target="ShaderCompileWorker Win64 Development -Quiet -WaitMutex -FromMsBuild

```

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