[SOLVED]child animation blueprints and animation notify event??

Hi all,

So I have multiple characters sharing a skeleton and a master animation blueprint with child animation blueprints, which use the asset override editor to assign different animations per character. All this is working fine but i cant figure out how to call the animation notify event. I have tried using a call to parent funtion from within anim BP children but this doesnt seem to work.

anyone know how I should go about this??



It turns out that after i renamed the notifies, i didnt notice that the events didnt get updated … an engine restart did the trick and it works as i thought it should without needing a call to parent.