[SOLVED] Blueprint Class based on a C++ Class doesn't show up properly in the editor

I am missing most of the tabs that you would expect in the blueprint editor.
When I create the blueprint class it opens up normally and displays all the tabs correctly.


But if I close the blueprint editor or reopen the project, most of the tabs are missing (like the components tab) and I am unable to get them back.


I don’t think this is the expected behaviour, as I am following this tutorial and that doesn’t seem to be a problem in the tutorial.
I have tried saving and loading layout but that didn’t work.
UE version : 4.27