[SOLVED] Blueprint Class based on a C++ Class doesn't show up properly in the editor

I am missing most of the tabs that you would expect in the blueprint editor.
When I create the blueprint class it opens up normally and displays all the tabs correctly.

But if I close the blueprint editor or reopen the project, most of the tabs are missing (like the components tab) and I am unable to get them back.

I don’t think this is the expected behaviour, as I am following this tutorial and that doesn’t seem to be a problem in the tutorial.
I have tried saving and loading layout but that didn’t work.
UE version : 4.27

Posting here if anyone else is stuck. In the third screenshot you can see there is an option “Open Full Blueprint Editor”, under the Class Defaults tab. Clicking this option opens well the Full Blueprint Editor :tada:
weird flex but ok