# \[Solved\]Blank detail panel for UStaticMeshComopnent in child blueprint class of a C++ class

**URL:** <https://forums.unrealengine.com/t/solved-blank-detail-panel-for-ustaticmeshcomopnent-in-child-blueprint-class-of-a-c-class/141378>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [April 12, 2020, 4:19pm UTC](https://forums.unrealengine.com/t/solved-blank-detail-panel-for-ustaticmeshcomopnent-in-child-blueprint-class-of-a-c-class/141378 "2020-04-12T16:19:12Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![wzspdw](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wzspdw](https://forums.unrealengine.com/u/wzspdw)\
**Post date:** [April 13, 2020, 4:03am UTC](https://forums.unrealengine.com/t/solved-blank-detail-panel-for-ustaticmeshcomopnent-in-child-blueprint-class-of-a-c-class/141378/3 "2020-04-13T04:03:44Z")

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> [@Kontur](#):
>
> Hello,I did a quick test just now to double check, the ‘EditAnywhere’ and ‘EditDefaultsOnly’ specifiers should definitely give you access to the Details panel in Blueprints.
> 
> Have you tried changing the properties and rebuilding the project with the Editor being closed?

Thx for reply.

Yes, i’ve double checked ‘EditAnywhere’ but it ain’t work… I’m going to create a new project in order to check it agian.

Actually, the issue is, the detail panal still doesn’t show an. of the inherited UStaticMeshComponent’s property.

Just like the following pics show:  
1.The USkeletonMeshComponent declared in ACharacter class can be shown correctly:

```auto

private:
    /** The main skeletal mesh associated with this Character (optional sub-object). */
    UPROPERTY(Category=Character, VisibleAnywhere, BlueprintReadOnly, meta=(AllowPrivateAccess = "true"))
    USkeletalMeshComponent* Mesh;

```

[ATTACH=JSON]{“data-align”:“none”,“data-size”:“medium”,“data-tempid”:“temp\_188478\_1586750369082\_664”}[/ATTACH]  
https://forums.unrealengine.com/core/image/gif;base64  
​  
2.The properties of a inherited blueprint static mesh component can be shown correctly:  
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“medium”,“data-tempid”:“temp\_188479\_1586750464321\_533”}[/ATTACH]  
https://forums.unrealengine.com/core/image/gif;base64  
​

3.Yet my C++ UStaticMeshComponents shows nothing:(Tried change VisibleAnyWhere to EditDefaultsOnly or something else)

```auto

    UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = Mesh, meta = (AllowPrivateAccess = "true"))
    class UStaticMeshComponent* SMWeapon;

```

![a4729d9f2cd1fb535f613ec57da98333da40f282.jpeg](https://d1ap1mz92jnks1.cloudfront.net/images/transparent.png)

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