The case is solved! this guy was it!) ( r.Lumen.DiffuseIndirect.SSAO 1
r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal 0)
i had to put SSAO back to = 0.
The case is solved! this guy was it!) ( r.Lumen.DiffuseIndirect.SSAO 1
r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal 0)
i had to put SSAO back to = 0.