# \[SOLVED\] Assertion failed: Mesh && Mesh-\>GetRenderData()

**URL:** <https://forums.unrealengine.com/t/solved-assertion-failed-mesh-mesh-getrenderdata/1269505>\
**Category:** Platform & Builds\
**Tags:** assertion-failed, unreal-engine, build-failed\
**Created:** [August 23, 2023, 4:14am UTC](https://forums.unrealengine.com/t/solved-assertion-failed-mesh-mesh-getrenderdata/1269505 "2023-08-23T04:14:16Z")\
**Posts on this page:** 1\
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**Author:** ![FiendCorp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fiendcorp/32/754829_2.png) [@FiendCorp](https://forums.unrealengine.com/u/FiendCorp)\
**Post date:** [August 23, 2023, 4:14am UTC](https://forums.unrealengine.com/t/solved-assertion-failed-mesh-mesh-getrenderdata/1269505/1 "2023-08-23T04:14:17Z")

</div>

Hello,

## Before I upgraded my project to UE5 from UE4.27, I was able to package without issue. Now i am getting:

## “PackagingResults: Error: appError called: Assertion failed: Mesh && Mesh-\>GetRenderData() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 4828] PackagingResults: Error: begin: stack for UAT PackagingResults: Error: === Critical error: === PackagingResults: Error: Assertion failed: Mesh && Mesh-\>GetRenderData() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 4828]”

There doesn’t appear to be any help with this issue as of yet. It’s a little frustrating not being able to troubleshoot this.

Any help would be appreciated. 😄

[Cook-2023.08.22-23.35.24.txt](https://forums.unrealengine.com/uploads/short-url/216nW3DIFX6hkvU0CdwcPNaLz3t.txt) (306.6 KB)  
[Log.txt](https://forums.unrealengine.com/uploads/short-url/du1Ai29ENSoEJQELUpogn6Wg1Y.txt) (124.0 KB)

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