I have a UMG widget which opens when I press Enter. Inside I have a few buttons which I want them to change actors in the level when you click on the button. So :
If I have a box, I create its blueprint starting with a Event Begin Play node. This way, it works fine BUT the menu is always on. I cant enable/disable it when pressing Enter.
I tried another events, but I dont really know which one works fine.
The correct order would be
-Starting the level.
-Empty screen, no hud. Pressing Enter makes the hud appear.
-Pressing the button from the hud, changes the box -it comunicates through the box blueprint-
How can I comunicate my onClicked button with my box blueprint?
If you need any screenshot just tell me and, thanks in advance!