# \[SoloDev with my own assets\] Dev Diary: HitTube | Open-world co-op roguelite looter shooter about vloggers

**URL:** <https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631>\
**Category:** Game Development\
**Tags:** rpg, epic-indies, ue, Action-RPG, Open-World, unreal-engine, UE5, dev-diaries, unreal, indies, Showcase, Blueprint, epic-for-indies, UE503\
**Created:** [April 27, 2025, 5:49pm UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631 "2025-04-27T17:49:03Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![CubeOfSkill](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cubeofskill/32/1218131_2.png) [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Post date:** [April 27, 2025, 5:49pm UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/1 "2025-04-27T17:49:03Z")

</div>

Hello! I’m a solo developer and I used assets created by me for this unique FPS.

Steam (do wishlist and follow): [HitTube on Steam](https://store.steampowered.com/app/3347830/HitTube/)

> **[HitTube on Steam](https://store.steampowered.com/app/3347830/HitTube/)**
>
> HitTube is a 1-4 player horror streamer shooter. The zombie apocalypse is here and now you're a streamer who kills live for donations. Your weapon is a minigun and your minigun is your best friend!

```auto
Genres: Co-op, Satire, FPS, Action

```

## **HitTube is a 1-4 player horror streamer shooter. The zombie apocalypse is here and now you’re a streamer who kills live for donations. Your weapon is a minigun and your minigun is your best friend!**

![Gif1_Explosions](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/6/a/36a0f2a352260a02057a9048b6526e8a4a10b162.gif)

## **Single player or co-op!**

Play solo or play online with 1-3 other people.

![Gif2_cube](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/6/e/b6e888a9039fb4d33a36344fe7d7abae4855228d.gif)

## **Minigun is your best friend!**

You get random requests from your viewers and donations for completing them. Use your minigun to fire or melee attack!

![Gif4_chibi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/3/9/e398d7b277101c80007af8727e4d9dbf58fdca19.gif)

## **Customize your streamer!**

Customize your character exactly how you want - change their clothes and colors. Physics are always enabled for you, even in customization!

![Gif3_features](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/3/7/b373d51fd8c99a4cd21fd3d16072589482e23db5.gif)

## **Awesome VFX and other awesome features!**

HitTube has a lot of awesome looking VFX. It also has an inventory, dialogues, physics, destruction, random events, an island with different locations and a social network!

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/8/1/0811925b1f0679fd5ac39fa3981d7bd2d6099d68.avif)

## **HitTube doesn’t use generative AI.**

HitTube is made by a solo developer without using anyone else’s assets or generative AI. Every asset is handmade by the developer.

---

<div class="post-metadata">

**Author:** ![The\_M0ss\_Man](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/the_m0ss_man/32/1194644_2.png) [@The\_M0ss\_Man](https://forums.unrealengine.com/u/The_M0ss_Man)\
**Post date:** [April 28, 2025, 12:11am UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/2 "2025-04-28T00:11:13Z")

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Hello @CubeOfSkill !

I’m a HUGE fan of these kinds of games as I find them fun to pass the time by or stream to friends. Will there be a personal space for users to customize and stream from when they’re not out in the world?

---

<div class="post-metadata">

**Author:** ![CubeOfSkill](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cubeofskill/32/1218131_2.png) [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Post date:** [April 28, 2025, 7:25am UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/3 "2025-04-28T07:25:00Z")

</div>

> [@The\_M0ss\_Man](#):
>
> I’m a HUGE fan of these kinds of games as I find them fun to pass the time by or stream to friends. Will there be a personal space for users to customize and stream from when they’re not out in the world?

Thanx for being interested.

For now only AI is available to comment what we do, but later if everything will go right and I’ll manage to add necessary elements to the game, then l’ll add a feature that allows you to stream it to your friends.

Right now my top priority is to make proper AI because right now it’s full of bugs

---

<div class="post-metadata">

**Author:** ![ReverstOwOlf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ReverstOwOlf](https://forums.unrealengine.com/u/ReverstOwOlf)\
**Post date:** [May 1, 2025, 7:42pm UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/4 "2025-05-01T19:42:50Z")

</div>

Great job!

---

<div class="post-metadata">

**Author:** ![CubeOfSkill](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cubeofskill/32/1218131_2.png) [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Post date:** [May 3, 2025, 3:19pm UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/5 "2025-05-03T15:19:12Z")

</div>

I have to make another game for fellowship, but I’ll try to update this game too. Here are all updates:

| Build Version | Date | Description | Some details |
| --- | --- | --- | --- |
| Version 0.06 | April 1 - April 11 2025 | First working build | 1)Added AI; 2)Added Customization; 3)Fighting System |
| Version 0.07 | April 11 - April 17 2025 | Build with a lot of fixes + nice feature | 1)A lot of fixes; 2)Added Nice Outlines For Items |
| Version 0.08 | April 18 - April 27 2025 | Build with a lot of fixes + core loop + nice little features and systems + VFX | 1)A lot of fixeds; 2)Many decorations are destructible; 3)Added proper physics; 4)Finished all materials; 5)Chaos destruction; 6)VFX |
| Version 0.09 | April 28 - May 3 2025 | Small fixes | Small fixes |

---

<div class="post-metadata">

**Author:** ![The\_M0ss\_Man](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/the_m0ss_man/32/1194644_2.png) [@The\_M0ss\_Man](https://forums.unrealengine.com/u/The_M0ss_Man)\
**Post date:** [May 5, 2025, 12:16am UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/6 "2025-05-05T00:16:19Z")

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Hello again @CubeOfSkill !

Thank you for explaining this. Focusing on AI at the moment feels like a great move going forward, especially as you get things honed properly to your liking. I can’t wait to see what your next update brings!

---

<div class="post-metadata">

**Author:** ![CubeOfSkill](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cubeofskill/32/1218131_2.png) [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Post date:** [June 6, 2025, 2:02pm UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/7 "2025-06-06T14:02:17Z")

</div>

Started making dev diary for this game. Check out **Dev Diary Hittube: Week 1** :

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/d/e/cde07085b459aeffac33c4f37f42155c8b26c14b.jpeg "Dev Diary 1: HitTube") ](https://www.youtube.com/watch?v=qUibAN2PzT8)

Next week I start making new builds for the game and soon a small part of it will be available as a demo on Steam

---

<div class="post-metadata">

**Author:** ![CubeOfSkill](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cubeofskill/32/1218131_2.png) [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Post date:** [July 9, 2025, 9:58am UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/8 "2025-07-09T09:58:08Z")

</div>

Made a lot of versions (0.10-0.16). I completely changed the game after turning it into Co-op game. It became much more fun! Soon there will be a video

New stuff:

1. New controlling system (Input actions instead of input settings);
2. Joystick control;
3. Local co-op;
4. Small fixes and features;
5. New level;
6. Optimization;
7. Changed description and screenshots;
8. Force feedback.

 ![1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/9/2/492e042cf7c83d15c4cf0ffa50274c38c76084c4.jpeg)  
 ![2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/d/0/8d0131697f4438dd4ca90a3e01275adf14ff729c.jpeg)  
 ![3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/9/b/09bd9afe577aefa09b0d459ffa74f04e39b3cce9.jpeg)  
 ![4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/b/2/5b22b208461fc73f700af66a664d0d9af5a02cdd.jpeg)  
 ![5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/e/4/fe4458b6fd169ec16edb5a42e106d7f7f9d8641d.jpeg)

---

<div class="post-metadata">

**Author:** ![CubeOfSkill](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cubeofskill/32/1218131_2.png) [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Post date:** [February 5, 2026, 9:28am UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/9 "2026-02-05T09:28:57Z")

</div>

Updated a lot of stuff, the game looks now much better than before

 ![Comparing 4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/c/4/bc4d46d5f7fb6226fe776fa8b517494ff12104b3.jpeg)

 ![Comparing 3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/8/f/48ff88895a313f84fff4ce47c9dfc2f2156378ac.jpeg)

 ![Comparing 9 copy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/e/e/aee849db4024af0f104921f60421bb8a510fb8ad.jpeg)

 ![Comparing 8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/6/6/e66effbc1f83d7e456b53f26301da100b993f572.jpeg)

---

<div class="post-metadata">

**Author:** ![CubeOfSkill](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cubeofskill/32/1218131_2.png) [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Post date:** [March 22, 2026, 2:01pm UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/10 "2026-03-22T14:01:58Z")

</div>

One month later the game is completely changed.

> **[HitTube - HitTube Dev Diary: Week 1 - Steam News](https://store.steampowered.com/news/app/3347830/view/502853084910716219?l=english)**
>
> Spotlighting new features each week, sharing highlights of what’s been added to the game

## Physics are fully finished

Physics takes a big step forward for the game overall. You can even use physics in character customization, check it out!

![UnrealEditor_YpouEQGFbr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/4/0/f40eff318e6431bdd9c33f797007e36986c4ede7.gif)

You can pick up dead bodies and do whatever you want with them (in this case, it’s the body of your co‑op friend). Move it, rotate it, jump with it. Hell, do whatever you like! Your friend is still useful even after death.

![UnrealEditor_aqx4jATYNH](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/2/e/62ebde30cd6b1add40c2f5f6bc7cb43a2160ab12.gif)

The best part of the physics is the destruction, which works well without any lag. That’s a great accomplishment for this week!

![UnrealEditor_m5Mrjl39C9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/2/4/62408e7b27016cb5a993939bb137e6dfdd62a094.gif)

## Optimization

Although the game is an open‑world shooter roguelite, its size is currently 743.35 MB, which is incredibly small. Each week I do everything I can to make it smaller and faster. It may sound awesome, but from a developer’s perspective it’s incredibly boring XD

## Internet inside of the game has been changed

There’s special internet system inside of the game where you can see NPCs videos, news of what’s going on and comments of NPCs. The design has been completely changed and it looks awesome now.

 ![Screenshot 2026-03-21 070436](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/4/2/d42eca3f6533d4b5a508f6cd5b11b12737832473.jpeg)

I didn’t mention many of the changes, but there’s time for that in the next dev diary. Check out the new video that quickly shows what HitTube is all about!

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/d/4/fd4bede480e070d66636cca11873ed1ba1eca747.jpeg "HitTube | Alpha Trailer | #coop #roguelike #roguelite #vlogger #rpg #gaming #satire #actiongame") ](https://www.youtube.com/watch?v=31Xec8GTYSQ)

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<div class="post-metadata">

**Author:** ![The\_M0ss\_Man](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/the_m0ss_man/32/1194644_2.png) [@The\_M0ss\_Man](https://forums.unrealengine.com/u/The_M0ss_Man)\
**Post date:** [March 23, 2026, 12:31am UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/11 "2026-03-23T00:31:34Z")

</div>

Hello @CubeOfSkill ! This is coming along so well!!

For the co-op portion, will there be opportunities to bring your fellow player back to life if they die, or do you have to keep playing until your own death?

---

<div class="post-metadata">

**Author:** ![CubeOfSkill](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cubeofskill/32/1218131_2.png) [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Post date:** [March 25, 2026, 7:40am UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/12 "2026-03-25T07:40:05Z")

</div>

Thank you for your interest, The Moss Man!

”_This is coming along so well!!_”

Yes, it does. Slow but we get an original co-op open world game without AI and third-person assets!

”_will there be opportunities to bring your fellow player back to life if they die, or do you have to keep playing until your own death?_”

Good question! After you finished a level the fellow player comes back to life. There’s plenty of game mechanics, it’s better to wait until the demo. Currently the game is on the Alpha stage and I work each day to make it fun and playable (Beta stage)

---

<div class="post-metadata">

**Author:** ![CubeOfSkill](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cubeofskill/32/1218131_2.png) [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Post date:** [March 29, 2026, 9:20am UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/13 "2026-03-29T09:20:23Z")

</div>

This week I got rid of hundreds of bugs and made the game twice as fast.

> **[HitTube - HitTube Dev Diary: Week 2 - Steam News](https://store.steampowered.com/news/app/3347830/view/536630897372299563?l=english)**
>
> Got rid of hundreds of bugs and made it twice as fast!

---

<div class="post-metadata">

**Author:** ![CubeOfSkill](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cubeofskill/32/1218131_2.png) [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Post date:** [April 5, 2026, 3:31pm UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/14 "2026-04-05T15:31:43Z")

</div>

From Dev Diary: Week 3:

> **[HitTube - HitTube Dev Diary: Week 3 - Steam News](https://store.steampowered.com/news/app/3347830/view/536631350566848615?l=english)**
>
> NNow you can play HitTube fully with your game controller and Steam Deck. I added card level upgrades, dozens of fixes and optimizations

Hi!!!

This week HitTube received many changes in the new version 0.0.78.4, which I worked on from April 1st to April 5th, i.e. 5 days.

### **1.After you upgrade your level you pick a card to improve your character!**

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/1/8/61898a4a3ed52b1f69ee08638f00ad91a9fa765d.png)Now after you upgrade your level you pick a card that makes your character more powerful. The maximum level of a player character in the demo version is 15, and you can pick only 15 cards. The player always has a choice of 3 cards.

3D cards that have been shown before in screenshots and videos didn’t disappear at all. I’m going to explain them in detail later after the demo is released.

### **2.Optimization and fixes!**

Dozens of fixes and optimizations. About that I’m going to explain in details later after the demo will be released.

At this current moment the size of HitTube is 746 megabytes and in upcoming updates HitTube may get quite bigger in size, but I’ll try to keep HitTube under 1 gigabyte for the demo version and under 2 gigabytes for the full version.

### **3.Full support of game controllers and Steam Deck!**

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/a/f/6af653b9ac0e6751d8174f412b2729fb672d0cfe.png)

Now you can play HitTube fully with game controllers (Xbox, Playstation) and with Steam Decks. From now on it’s no longer necessary to have a keyboard and mouse to play HitTube!

I didn’t request “Steam Deck Verified” badge from Valve yet, but HitTube has already been tested on sveral game controllers and Steam Decks.

Thank you for your attention, the best is yet to come!

> **[HitTube on Steam](https://store.steampowered.com/app/3347830/HitTube)**
>
> HitTube is an open-world co-op roguelite looter shooter where you and a friend become post-apocalyptic video bloggers in a procedurally generated, destructible New York. Shoot, loot, trade and use magical cards to gain superpowers

- Alexander

---

<div class="post-metadata">

**Author:** ![CubeOfSkill](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cubeofskill/32/1218131_2.png) [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Post date:** [April 12, 2026, 6:34pm UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/15 "2026-04-12T18:34:06Z")

</div>

> **[HitTube - HitTube Dev Diary: Week 4 - Steam News](https://store.steampowered.com/news/app/3347830/view/519743485967863405)**
>
> 3D level upgrades, achievements, improvements with optimizations and fixes

Hi!!!

This week HitTube received many changes in the new version 0.0.79.0-0.0.79.7 (6th April-12th April, 7 days).

### **1.3D cards are fully finished**

 ![Cards](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/0/3/303b560b14c4727f029ef69a970f84b52fae2da8.jpeg)

If in classic type of games we pick a class (mage, warrior, rogue, etc.) we pick a card instead. For example, In the beginning we can pick one of 3 weapons that change the game completely.

Boom stick:

![UnrealEditor_YBZmVVGKUQ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/1/4/c14d58c41de3fb0f2f34cd8bb7cc984866bb5aec.gif)

Gunlord (forgot to change it to shotgun):

![Shotgun](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/3/3/e33b1f5f112f8b68c152127a32c3c1f7c33f8b9b.gif)

Minigun:

![Minigun](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/f/4/df46a3e2e7f8bdbcad345df70483e6cdd2cc760c.gif)

Also there were some VFX and material improvements.

### **2.Optimizations, improvements and fixes!**

Dozens of fixes and optimizations again. The game is quite fast now. About that I’m going to explain in details later after the demo will be released.

**3.Achievements are fully working now.**

 ![Screenshot 2026-04-12 232238](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/d/2/9d26a9c0e04d76e657cb915c11fe84cd89906d94.png)

Achievements are updated and balanced now - no value is too big or too low.

Yes, the demo will have 95 achievements at the moment of release and they all fully work now.

There will be added 6 more achievement after the demo get released for getting collectable items. I hope to do it as soon as possible.

Making proper images is not a top priority for now.

> **[HitTube on Steam](https://store.steampowered.com/app/3347830/HitTube/)**
>
> HitTube is an open-world co-op roguelite looter shooter where you and a friend become post-apocalyptic video bloggers in a procedurally generated, destructible New York. Shoot, loot, trade and use magical cards to gain superpowers

Thank you for your attention, the best is yet to come!

- Alexander

---

<div class="post-metadata">

**Author:** ![CubeOfSkill](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cubeofskill/32/1218131_2.png) [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Post date:** [April 19, 2026, 3:41pm UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/16 "2026-04-19T15:41:51Z")

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> **[HitTube - HitTube Dev Diary: Week 5 - Steam News](https://store.steampowered.com/news/app/3347830/view/519743485967860534?l=english)**
>
> 45 new VFXs, new steam store images, optimizations, fixes and improvements

Hi!  
I’m Alexander, the solo developer of HitTube.

This week HitTube received many changes in the new version 0.0.80.0-0.0.80.6 (13.04.26-19.04.26, 7 days).

### **1.VFX**

I’ve created 45 new VFXs this week and improved some of the old ones as well. There will be more added and I’ll show many of them in the future updates when the level design is finilly finished. Here are some VFXs:

Portal that moves us from one level no another -

![AQAUserPS_DKxHNjh90e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/4/f/c4fa9e1f17d47ded45c6854a8d28c4a42f1017bf.gif)

Confetti that we get after killing a boss:

![UnrealEditor_StSbcZ75J4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/4/8/948ab0cd4c00401337af4999204989bd9510b3dc.gif)

There are 43 more new VFX, but the list of GIFs would be too long. I’ll keep sharing them, because I love VFX and I plan to add even more.

### **2.New look for Steam images**

Just compare them:

 ![CompareImages](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/5/8/d580311cba8aec0b2e251032a91bc41144250275.jpeg)

### **3.Dozens of optimizations, improvements and fixes!**

29 fixes, 12 optimizations, 16 improvements.

Also the logo of the game has been changed and now it feels more unique, original and more fitting for HitTube. Compare them:

 ![CompareLogos](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/f/8/df806f3fe902160b500f1a1a269f5e775be41b03.png)

Thank you for your attention, the best is yet to come!

- Alexander

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<div class="post-metadata">

**Author:** ![CubeOfSkill](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cubeofskill/32/1218131_2.png) [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Post date:** [May 25, 2026, 5:26am UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/17 "2026-05-25T05:26:10Z")

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So many things have been changed I forgot to continue mentioning it.  
Dozes of fixes, improvements and full Russian localization

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<div class="post-metadata">

**Author:** ![CubeOfSkill](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cubeofskill/32/1218131_2.png) [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Post date:** [June 1, 2026, 6:19pm UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/18 "2026-06-01T18:19:26Z")

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> **[HitTube - Big Update | HitTube 0.0.85.0 - Steam News](https://store.steampowered.com/news/app/3347830/view/699891910775408998?l=english)**
>
> 14 improvements, 9 fixes, partial gamepad support

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<div class="post-metadata">

**Author:** ![CubeOfSkill](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cubeofskill/32/1218131_2.png) [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Post date:** [June 2, 2026, 11:28am UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/19 "2026-06-02T11:28:26Z")

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Small thing, but it’s still nice 👍

HitTube has been featured on 80Lv, an American global media platform about digital technologies

 ![HitTube 80lv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/6/0/d6068e415920e5d087d8a7ecf6322e84f805012c.png)

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<div class="post-metadata">

**Author:** ![CubeOfSkill](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cubeofskill/32/1218131_2.png) [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Post date:** [June 13, 2026, 2:01am UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631/20 "2026-06-13T02:01:16Z")

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> **[HitTube - One-Month Anniversary of HitTube Demo | 0.0.86.0 - Steam News](https://store.steampowered.com/news/app/3347830/view/699891910775409383?l=english)**
>
> 2nd Big Update and first Month Update

[Next page](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631.md?page=2)
