# \[SoloDev\] "LifeDev" My game about overcoming CPTSD

**URL:** <https://forums.unrealengine.com/t/solodev-lifedev-my-game-about-overcoming-cptsd/1172122>\
**Category:** Showcase\
**Tags:** Linux, unreal-engine, CPP, epic-for-indies\
**Created:** [May 20, 2023, 5:40am UTC](https://forums.unrealengine.com/t/solodev-lifedev-my-game-about-overcoming-cptsd/1172122 "2023-05-20T05:40:23Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![nande](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nande/32/1057698_2.png) [@nande](https://forums.unrealengine.com/u/nande)\
**Post date:** [October 16, 2023, 11:13pm UTC](https://forums.unrealengine.com/t/solodev-lifedev-my-game-about-overcoming-cptsd/1172122/18 "2023-10-16T23:13:49Z")

</div>

# Devlog 12

**_New build is available!_  
 _New chapter available!_**

> Note, there were a few factors that resulted in having less content than i expected (i.e. it’s pretty stub). But there’s a ton of under-the-hood work 🙂 And the next sprint will be the 2nd pass for this same chapter.

## Sprint log:

Explanation and demo

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/f/3/8f3ddde131eb0498270b7133f68c7c9227ab9ced.jpeg "YouTube") ](https://www.youtube.com/watch?v=XcPvy3bco9A)

### General

- update to 5.3 !!
- 
  - performance optimization around shadows and global illumination

- new: implemented dynamic loading using data layers
- 
  - bug fixes and improvements all around

- 
  - performance pass

- 
  - improved input handling

- improved settings menu and quality settings.
- 
  - new: added new quality categories.

- 
  - new: added basic input hints

- 
  - added a couple of shaders

- new: moved to newer goxel/vengi with optimized meshes and improved colors (not many new assets though)

### Flashbacks

- improvements.
- new: Max/Min. handle of changes
- hooked to the noises

### Dialogs

- improved random dialogs, and dialog system
- new: dialog history !!
- improved ui and animation

### Story

- upgraded chapter flow
- improvement to transitions, camera handling, fades
- new: dynamic loading using data layers

### Inventory

- improved item look at
- new: added a flag sub system to track flags (things that happened)
- new feature: item can have its own logic

### Chapter 0

- less stub than before
- 
  - playable

- expanded story, dialogs, items

### Sound

- new: new musics!
- new: new interactions, and noises

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_[View the full topic](https://forums.unrealengine.com/t/solodev-lifedev-my-game-about-overcoming-cptsd/1172122)._
