# Solar System Simulator - WIP

**URL:** <https://forums.unrealengine.com/t/solar-system-simulator-wip/6769>\
**Category:** Showcase\
**Tags:** unreal-engine, Showcase, Work-in-Progress\
**Created:** [June 28, 2014, 3:54am UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769 "2014-06-28T03:54:43Z")\
**Posts on this page:** 17\
**Page:** 3

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**Author:** ![sarfios](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sarfios](https://forums.unrealengine.com/u/sarfios)\
**Post date:** [September 12, 2014, 1:19am UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769/42 "2014-09-12T01:19:45Z")

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I would love to see a simulator with real distance, I know there will be a huge empty gap, but would be awesome to have real image of space between planets in the solar system =)

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**Author:** ![mindfane](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mindfane/32/710746_2.png) [@mindfane](https://forums.unrealengine.com/u/mindfane)\
**Post date:** [September 12, 2014, 2:40am UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769/43 "2014-09-12T02:40:21Z")

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Beautiful UI !!

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**Author:** ![mahri726](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mahri726](https://forums.unrealengine.com/u/mahri726)\
**Post date:** [September 12, 2014, 10:52am UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769/44 "2014-09-12T10:52:23Z")

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I have a question : what the Start Mission will actually do ?

```
I suggest something like - you could create the ground of the planets, by using terrain generators.

I don't know if you have seen Cosmos : A Spacetime Odissey doccumentaries. 

 Pressing the start mission button could display a spaceship travelling, the camera following its path trough time and space. Actually, starting a mission would let you know how that planet was formed, and how is its surface.

```

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**Author:** ![Luos](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/luos/32/918700_2.png) [@Luos](https://forums.unrealengine.com/u/Luos)\
**Post date:** [September 23, 2014, 9:14pm UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769/45 "2014-09-23T21:14:47Z")

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Nice work 🙂

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**Author:** ![brunogbrito](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@brunogbrito](https://forums.unrealengine.com/u/brunogbrito)\
**Post date:** [September 23, 2014, 10:02pm UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769/46 "2014-09-23T22:02:20Z")

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> [@mahri726;140521](#):
>
> I have a question : what the Start Mission will actually do ?
> 
> ```
> I suggest something like - you could create the ground of the planets, by using terrain generators.
> 
> I don't know if you have seen Cosmos : A Spacetime Odissey doccumentaries. 
> 
> Pressing the start mission button could display a spaceship travelling, the camera following its path trough time and space. Actually, starting a mission would let you know how that planet was formed, and how is its surface.
> 
> ```

Hello 🙂

Cosmos and How the Universe Works were my inspirations for project 😃

I liked your idea, it can be really cool have a controllable ship!  
There are no missions done so far, At first, what I was thinking is something like NASA missions, such as satellite data readings / photo shooting and planets explorations. It will be like simulate a real NASA mission (unmanned).

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**Author:** ![anonymous\_user\_eb3a5f2f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_eb3a5f2f](https://forums.unrealengine.com/u/anonymous_user_eb3a5f2f)\
**Post date:** [September 24, 2014, 5:17am UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769/47 "2014-09-24T05:17:34Z")

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Nice work. I have seen in some videos there are two icons on HUD one is for laptop and one is similar to iPhone, Have you tested your build on iOS or android ?

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**Author:** ![brunogbrito](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@brunogbrito](https://forums.unrealengine.com/u/brunogbrito)\
**Post date:** [September 24, 2014, 6:53pm UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769/48 "2014-09-24T18:53:25Z")

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> [@Dj17;150377](#):
>
> Nice work. I have seen in some videos there are two icons on HUD one is for laptop and one is similar to iPhone, Have you tested your build on iOS or android ?

I tried but my pc isn’t recognizing android devices, and ios must be enrolled in their dev program which costs $99/year. I tested inside the engine (run for mobile). Only the HUD and Sun were ok, planets were totally black due material settings. Need to adapt the materials and particles settings for mobiles.

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**Author:** ![anonymous\_user\_eb3a5f2f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_eb3a5f2f](https://forums.unrealengine.com/u/anonymous_user_eb3a5f2f)\
**Post date:** [September 25, 2014, 10:48am UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769/49 "2014-09-25T10:48:38Z")

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> [@brunogbrito;150868](#):
>
> I tried but my pc isn’t recognizing android devices, and ios must be enrolled in their dev program which costs $99/year. I tested inside the engine (run for mobile). Only the HUD and Sun were ok, planets were totally black due material settings. Need to adapt the materials and particles settings for mobiles.

I have tried android build for your project on Samsung Note 8000 with ETC1 texture. It has 894MB size runs on 4Fps (average). As I used ETC1 texture format for build there were no alpha texture in final apk file. I tried to optimise it but I didn’t get proper solution.

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**Author:** ![KWS](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kws/32/578736_2.png) [@KWS](https://forums.unrealengine.com/u/KWS)\
**Post date:** [June 27, 2015, 4:39pm UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769/50 "2015-06-27T16:39:14Z")

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Noob Question

I’m new to Unreal and Blueprints, and I’m having trouble understanding how your **“Press Space”** setup works in the Observer blueprint.

How does the **Do Once** node fire and how is the **VInterp** completing?  
As I understood it, the **Do Once** does as it says, runs once, yet I thought you had to run the **VInterp** multiple times via Event Tick or something for it to achieve it’s destination over time?

 ![dW66hjG.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/5/1/951ba1aa627ff572d5340f29fb52a7c85d8ab9e1.png)

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**Author:** ![brunogbrito](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@brunogbrito](https://forums.unrealengine.com/u/brunogbrito)\
**Post date:** [September 25, 2015, 6:40am UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769/51 "2015-09-25T06:40:46Z")

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Hello KWS,

I’m sorry my long delay, didn’t receive the notification msg about . You probably have figured out already I guess. If you dont here is the thing: I didn’t need to use tick since we are getting “get world delta seconds” into VInterp delta time, is the time reference that the function need to work properly without having tick enabled the entire time.

I hoe I helped a bit 🙂

Hugs

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**Author:** ![Imonin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Imonin](https://forums.unrealengine.com/u/Imonin)\
**Post date:** [September 25, 2015, 3:28pm UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769/52 "2015-09-25T15:28:21Z")

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For you can use the DoOnce but you have to reset it. Putting the bool for space will not work (I don’t think). For do once if it starts open will fire once no mater how many inputs it gets until it is reset. You can reset it when space is released or when your Vinterp is complete. I hope helps and that Im not completely wrong.

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**Author:** ![SrGeneroso](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/srgeneroso/32/752429_2.png) [@SrGeneroso](https://forums.unrealengine.com/u/SrGeneroso)\
**Post date:** [April 4, 2016, 2:08am UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769/53 "2016-04-04T02:08:02Z")

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Thanks for sharing, sure I’ll take a good look, I’m trying to run it in ue4 4.10 and see what happends.

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**Author:** ![KWS](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kws/32/578736_2.png) [@KWS](https://forums.unrealengine.com/u/KWS)\
**Post date:** [June 21, 2016, 1:34pm UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769/54 "2016-06-21T13:34:35Z")

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Sorry, but I still don’t understand how any of code runs at all with a disconnected Execution pin on the DoOnce node. as far as I can tell, the only thing happening here is a bool var being set to true when pressing space, and a lot of disconnected nodes doing nothing.

What Sorcery is ?

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**Author:** ![anonymous\_user\_9e7c8e811](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9e7c8e811](https://forums.unrealengine.com/u/anonymous_user_9e7c8e811)\
**Post date:** [September 3, 2016, 7:28pm UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769/55 "2016-09-03T19:28:18Z")

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Are you available to talk about ?

I think is great and I was looking for something else when I ran into .  
I was wondering if you could help me or I could hire you for a couple small projects that won’t take a lot of time.  
I’m working with a company who has designed a new autostereoscopic screen and I need to get some demo content running in UE4 to work with the new tegra processors.  
After I do proof of concept we will be making a few apps and I can pay for your help on those too.  
Please email me or DM me or whatever works.

Thank you!

> [@brunogbrito;85792](#):
>
> **Solar System Simulator**
> 
> is study project I’m doing for learning UE4 possibilities. I’m not a game developer (yet hehe) so the work pipeline and some process maybe were done in a different way.
> 
> You can download the open project:
> 
> Full Project: [http://www.mediafire.com/download/id9rkgxbxbh8122/SolarSystemSimulator\_4.4.rar](http://www.mediafire.com/download/id9rkgxbxbh8122/SolarSystemSimulator_4.4.rar)
> 
> Dev Package: Feel free to give a try (not ready yet): [https://www.mediafire.com/folder/4vve5p1utlq99/WindowsNoEditor](https://www.mediafire.com/folder/4vve5p1utlq99/WindowsNoEditor)
> 
> One of the things that I truly wanted in project but it was beyond my skills capacity is a calendar , where you could fit the date you want and see the planets position config at that moment. is an experimental project just to learn UE4 features and tools, it was not intended to be commercially used at any circumstances. if you want to help in development it would be a pleasure to get your contributions. I appreciate everybody helps and I hope to contribute even more to the community. Have fun folks.
> 
> [https://www.youtube.com/watch?v=2jGP4ZqQDZQ](https://www.youtube.com/watch?v=2jGP4ZqQDZQ)
> 
> Softwares:
> 
> -3ds Max  
> -Adobe Photoshop  
> -Adobe After  
> -Adobe Audition  
> -Absynth  
> -Glueit – Sprite Sheet Maker
> 
> To Do:
> 
> -Calendar  
> -Ellipse orbits  
> -Real size/distance mode  
> -Improvements and fixes
> 
> Bugs:  
> -Saturn Ring disappears when distant  
> -LOD issues  
> -Fix sun particles
> 
> Special Thanks to:  
> Meathead: Joined me into Unreal Devs Community 🙂  
> Yoeri - tips and tricks 🙂  
> Aaron Leaton - tips and tricks 🙂  
> Peter Newton - BLUEEPRINTSS lol  
> Venci - tips and blueprints
> 
> - Controller and HUD Reference  
> Ryan Shah - Spritesheet Animations - read his BOOK: [https://forums.unrealengine.com/showthread.php?10221-BOOK-Blueprints–the-Art-of-Unreal-Engine-4-Blueprints](https://forums.unrealengine.com/showthread.php?10221-BOOK-Blueprints--the-Art-of-Unreal-Engine-4-Blueprints)  
> Everyone else who also helped so far 🙂
> 
> ------------------ UPDATE 06/28/2014 ------------------------  
> is a controller test that I’m still improving it with some folks help. At first google earth controllability was the reference I was looking for. Thanks to and Peter Newton on the help so far. [Click here to jump to the video threath](https://forums.unrealengine.com/showthread.php?13974-Solar-System-Simulator-WIP&p=85921&viewfull=1#post85921)
> 
> Also showing some spritesheets animations that will be used for mouse hover/click events in the planets. I did a tutorial about it, [click here to see](https://forums.unrealengine.com/showthread.php?13974-Solar-System-Simulator-WIP&p=87755&viewfull=1#post87755).  
> Next step is to finish those spritesheets and users interfaces and implement the blueprints.
> 
> ------------------ UPDATE 07/04/2014 ------------------------
> 
> HUD concept and design
> 
> Finished the HUD concept and textures are now ready to be imported into UE4. Some screenshots:
> 
> ![Hud01a.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/d/f/df14b804397350508b4b50ccc0e7e61a07539c39.jpeg)
> 
> ![Hud02a.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/4/c/4c1d79f95d5ec19a2b5677071335533bfeca2448.jpeg)a
> 
> ![Hud03a.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/3/1/313b4a714714d420e045f642a279c021483786b4.jpeg)
> 
> Any comments or suggestions are welcome 🙂
> 
> ------------------ UPDATE 15/07/2014 ------------------------
> 
> [Click here to jump to the video preview post.](https://forums.unrealengine.com/showthread.php?13974-Solar-System-Simulator-WIP&p=97291&viewfull=1#post97291)  
> Almost finishing the HUD implementation. I decided to do it nativaly with blueprints instead using html or java plugins (that imo still not a plausible solution for designers).
> 
> -Added planet names  
> -Add front HUD + button functions  
> -Added press “space” to begin  
> -Added begin game camera animation  
> -Added time/speed slider  
> -Small Bug fixes and implementations
> 
> The HUD Blueprint preview. It took me some time to built those.
> 
> ![Hud01a.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/d/f/df14b804397350508b4b50ccc0e7e61a07539c39.jpeg)
> 
> Special Thanks time to Aaron, Jan and Peter ( is for u guys :p)
> 
> ![60beb88b082d29d8ce801d3fb87cc034aea15e04.jpeg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/0/b/60beb88b082d29d8ce801d3fb87cc034aea15e04.jpeg)

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**Author:** ![anonymous\_user\_bef1dbd0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bef1dbd0](https://forums.unrealengine.com/u/anonymous_user_bef1dbd0)\
**Post date:** [February 11, 2017, 9:09pm UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769/56 "2017-02-11T21:09:00Z")

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Hello! I hope you see but I love your project so far. I’m currently working on creating a car modulator and was hoping you could give me some guidelines or help on creating that camera and controls you have in your project. I created a forum post here [Create A Camera That Rotates Around A Mesh / Selected Mesh - Blueprint - Epic Developer Community Forums](https://answers.unrealengine.com/questions/561786/create-a-camera-that-rotates-around-a-mesh-selecte.html) but thought I should post here as well to see if you have any thoughts on how I should approach for someone who is new to UE4’s blueprints. Thanks!

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**Author:** ![MetricZero](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/metriczero/32/870265_2.png) [@MetricZero](https://forums.unrealengine.com/u/MetricZero)\
**Post date:** [July 19, 2017, 7:02pm UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769/57 "2017-07-19T19:02:12Z")

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is absolutely brilliant.

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**Author:** ![brunogbrito](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@brunogbrito](https://forums.unrealengine.com/u/brunogbrito)\
**Post date:** [October 16, 2017, 5:23pm UTC](https://forums.unrealengine.com/t/solar-system-simulator-wip/6769/58 "2017-10-16T17:23:05Z")

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> [@anonymous\_user\_bef1dbd0](#):
>
> Hello! I hope you see but I love your project so far. I’m currently working on creating a car modulator and was hoping you could give me some guidelines or help on creating that camera and controls you have in your project. I created a forum post here [Create A Camera That Rotates Around A Mesh / Selected Mesh - Blueprint - Epic Developer Community Forums](https://answers.unrealengine.com/questions/561786/create-a-camera-that-rotates-around-a-mesh-selecte.html) but thought I should post here as well to see if you have any thoughts on how I should approach for someone who is new to UE4’s blueprints. Thanks!

I’m sorry the long delay I had unsubscribed post and got outdated. If anyone want to ask our talk about project email me at [brunogbrito@gmail.com](mailto:brunogbrito@gmail.com)

Thanks 🙂

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