Can someone explain to me how to get a point light to have shadows that fade from hard to soft like a real light? Typically with any renderer or other engine u would make the physical size of the light larger… and im assuming thats the source radius.
So far I have tried every type of light… in and out of a lightmap bake. I even tried enabling mesh distance fields and restarting unreal editor, but still… that dont work either for any type of light… static or dynamic.
Dont really think I need mesh distance fields anyway. I just need lightmaps that well… get baked right.
Can anyone explain the process to me?