# Soft shadow from movable object with stationary lights

**URL:** <https://forums.unrealengine.com/t/soft-shadow-from-movable-object-with-stationary-lights/397966>\
**Category:** Rendering\
**Tags:** stationary-lights, movable, unreal-engine, question\
**Created:** [July 27, 2017, 1:10pm UTC](https://forums.unrealengine.com/t/soft-shadow-from-movable-object-with-stationary-lights/397966 "2017-07-27T13:10:34Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![slvDev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@slvDev](https://forums.unrealengine.com/u/slvDev)\
**Post date:** [July 27, 2017, 1:10pm UTC](https://forums.unrealengine.com/t/soft-shadow-from-movable-object-with-stationary-lights/397966/1 "2017-07-27T13:10:34Z")

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A picture is self-explanatory. I have one stationary point light with radius and enable distance field shadows & soft shadow.

 ![192735-a0a0e-clip-137kb.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/6/9/469e625341e917b6a929668ffeeeac0e2fe9b01a.jpeg)

And not working, all movable cube have sharp shadows.  
If I change the light to movable, yes shadow is soft but it cost performance.  
There is something that I miss? how to achieve soft shadow from a movable object?
