Ok guys, here’s the deal with SN Plugin and mobile devices:
The plugin uses the UE4 WebBrowser widget built into the engine. The 4.10 release notes state the following:
Android now supports Web Browser widgets created either in a Widget Blueprint or in C++ using Slate code.
Web Browser widgets will be supported on iOS in a future release.
So it will work on Android, but will not work on iOS until the engine supports it. I will try to find out if there is a scheduled date.
Here is an image of the Plugin running on a Samsung Note 4. Note that I just attached the Desktop HUD BP widget to the default FPS map, so it looks UGLY. I also need to tell the browser that its “mobile”, so it shows the Oauth mobile version. The one in this picture is showing the Desktop Oauth. I will update these changes and include a mobile HUD Blueprint in the next release.