uzumi18
(uzumi18)
October 9, 2015, 9:20am
44
Hey , so I was wondering, would you know anything about map-mod compatibility?
The harvest components and spawn groups are tied to the map, but many mods edit them. How would you go about ensuring decent compatibility?
Do you use the same classes and assign them differently based on the landscape? Or do you create your custom ones to ensure the placement you envision?
Reason I ask is, I’m making a TC mod that should improve the game experience (ymmv) without relying on (or perhaps even thanks to excluding) other mods, but I would like to keep compatibility with new maps.
I am not too sure actually, I personally only use the settings they use on theisland, same dino spawns and same trees and bushes so i guess a rework mod would work on my map, I have not tried it though