My team is on track to start a few networking sprints in January, where we want to start building in the networking for our game. We’re networking from PC to Android Tablets and Vice-Versa over a LAN network, with a maximum total of 32 clients. Most of the replication data is fairly simple, we only really need transforms and some data to fill up the end-users HUD’s, so it’s not even relevant to the other players most of the time. We have some external libraries that calculate the positions of objects and their properties, that will run purely on the PC-based server.
The problem is, C++ networking in UE4 doesn’t seem (at least at first glance) to have any complete documentation or beginner tutorials anywhere. I can only imagine what problems we’ll be met with when it comes to cross-platform networking, so does anybody have any advice on where to really start?
Thanks in advance!