That’s not 100% correct. Indirect lighting from a stationary light should still be getting baked. Direct shadows from a stationary light will always be real-time, even with static geometry. So TomcaT should still be seeing shadows.
I’ve seen an issue with 5.2 where stationary lights weren’t casting shadows unless I enabled Virtual Shadow Maps, or set shadow quality to high. Not sure if it was still an issue in 5.3+, or if it was just an issue with the custom 5.2 build I was using (they had some weird scalability defaults)