I’m a bit confused and I can’t find an answer about this anywhere. I’m kinda noob when it comes to modelling characters.
Does the sequencer enable us to create animation loops from any rigged character? As in, all I gotta do is rig the model in the modelling software and then either keyframe animation clips or just do the same in UE4’s sequencer?
I don’t know if I’m making much sense. For instance, say there’s a 3d character just rigged. I want to make him run. I keyframe a running loop in order to use it when the character moves in the game. Can the sequencer do this?
Basically I’m asking about the workflow.
ModSoft: Model>Rig>Texture>Animate>Export or Model>Rig>Texture>Export