I have it all set up, I am able to connect to EOS and login using my epic account.
I am able to pull info from it using tyhe EOS Online Subsystem + Blueprints.
Now after I connect a player using their epic account, where do I save their id to?
Right now I have it stored as a variable in the widget locally where the login is firing on Eventconstruct, but throughout the play, where do i save that info to reference anywhere? Player state( i am kind of certain yes/maybe)? Player controller(from what I know it doesn’t live the whole time the player is playing the game from game start or on the server? game instance is a server only place so cant be that…
I am guessing it is stored somewhere local? Not a game mode obviously, and not a game state. All I could imagine is a player state, but I am unsure.
Please halp =P