Just showing off a few bits and bobs I’ve been tinkering with before UE4 went public. Would have liked to have done some tutorials on more polished versions but this was all somewhat unexpected, so they’ll come in time
I encourage the other testers among us to post their stuff too, some of you have done some mind-bending things already!
A window shader inspired by Gears of War 2:
My first attempt at lit and shadowed particles, I fixed them up a lot since
My Hover-Tank project, inspired by 1999 game Battlezone II
This is currently blueprint only and I’ve updated it massively since, I will eventually be transferring to C++ and posting source as I learn
A weapon shader that dynamically adds detail to the mesh, and other things (Click THe Image)