So did anyone ever figure out how to make DX11 work in UDK

Hey i remember you youre the best poster, glad to see youre still around

thats an insanely well made titanic replica. v nice work dude

the reflection in the ocean waves looks so tiled at the start though (hardly noticable on yours but would be in mine maybe)

i really want to incorporate the classic ‘rendered clouds’ from photoshop instead of the trigonometric method

like with tessellation i use this rendered clouds heightmap, panned, to offset the Z of the tessellated verts:


I guess I’ll play around with it today, I finally have time