@bogieman:
That’s cool. I didn’t know that.
My material is set up so that you could increase/decrease opacity of a glass (from fully transparent to something more translucent e.g. light passes but you don’t really see objects) while in game
so you could use it to do it. But I don’t think you would need to use blur to reproduce this effect as, when the screen has “white” on, you see nothing behind.
@:
Thanks a lot!
That’s right.