Hello, I’m trying to blockout a level using brushes, and I’m having a hard time snapping surfaces between them. Basically I’d just like a way to have two intersecting walls feel natural and flat.
I’m trying to move them by selecting a vertex and using the V key to snap to another vertex, but this way they’re moved, so the other end of the wall ends up sticking out (most of the time the brush just goes completely out of place anyway). I tried using the Brush Editing Mode but vertex snapping doesn’t seem to be a thing there.
I know this is detail work but I’d just like it to be nice and orderly when working as this doesn’t take much time (when you know how to snap things lol).
Thanks for your help guys !!