Snap Builder like most survival games

I haven’t unfortunately, I originally though (at work I might add) that I could pass the static mesh get the sockets, spawn the collision boxes and save the transform, but the array would be huge.

Thinking it might be better to just get the transform of the instances and using macro’s generate updated collision. I was hoping there was another way to interact with sockets but until we get the option to specify the item hit in “get socket transform” we’ll have to use the add-destroy static mesh method.