smoth corners - round edges on materials

I feel that this is much needed to speed up production of secondary objects like chairs or tables. Sometimes you don’t have the time to bake from high poly and a simple material that defines only the amount of smoothness would be a god-send to remove those low poly hard edges . I lack the knowledge to write it but it seems quite similar to a normal mapped material performance-wise.

From the Vray documentation

Enable Round Edges - enables the round edges effect which uses bump mapping to smooth out the edges of the geometry during render time.
Radius - specify a radius (in world units) for the round edges effect. Since the actual geometry is not being changed and only the normals of the faces are affected large values here may produce undesirable effects.

I’m playing around inside the material editor to see what I can do with a curvature map. I really hope that the dev team realizes how many guys coming from the arch industry and indie community may find this helpful!