# Smoothing state changes

**URL:** <https://forums.unrealengine.com/t/smoothing-state-changes/2693848>\
**Category:** Character & Animation\
**Tags:** turn, unreal-engine, Blueprint, question\
**Created:** [January 21, 2026, 1:16pm UTC](https://forums.unrealengine.com/t/smoothing-state-changes/2693848 "2026-01-21T13:16:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Aenin7](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/aenin7/32/1008331_2.png) [@Aenin7](https://forums.unrealengine.com/u/Aenin7)\
**Post date:** [January 21, 2026, 1:16pm UTC](https://forums.unrealengine.com/t/smoothing-state-changes/2693848/1 "2026-01-21T13:16:57Z")

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My idle to turn transition is not smooth as you can see. How can I make the state change smoother?

 ![resim](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/b/6/6b6b5f9504aacbd72a3688f739258f426aa70772.png)

In the Turn state I only decide between left and right animation sequences using blend poses by bool.
