I’m new to UE4 and to this forum. I’ve tried doing a few searches on my shading problem but without luck so far.
I’m using Simlabs FBX exporter to move export models from Sketchup 8 to UE4.14.
Generally it is OK but I’m having problems with smooth objects such as cylinders which appear smooth in Sketchup but faceted in UE4. I check with Simlabs and they tell me that their exporter doesn’t export smoothing information from Sketchup 8.
So my question is can I smooth a mesh asset in UE4 - or do I have to figure out the smoothing before I import into UE4 ? - I’ve tried re-computing normals and tangents in the UE4 mesh editor but it didn’t make any difference.