I really apreciate you taking your time for this. Thanks! It worked as you said.
I’ve set the player controller rotation using “SetControlRotation” to a given value (X=0, Y=0, Z=90) and after that I’ve got the current camera rotation at the end of the animation and then just made a lerp from that to the controller rotation and enabled “Use Pawn Control Rotation” at the end of the lerp.
Thanks again for your answer! It really helped me out of this one.
