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Smooth transition between UMG Animations

I’m working with UMG UI Materials to create a user interface (I’ve got a whole slew of other problems in a different post). One of the things I would like to do is have a button have a subtle animation occur when the mouse is over it, then smoothly transition into a different animation when the mouse leaves.

Currently, when I switch between one animation and another, it will immediately cut from the first animation and play the second one. Is there a way to lerp or tween or something between two animations in UMG?

You could read current animation time and start another one based on that value. As in:

https://answers.unrealengine.com/questions/1037876/is-there-a-way-to-toggle-animations-in-widget-blue.html

But with 2 anims, ofc.

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I’ll give that a try. Thanks!