Smooth Sync: Sync your Transforms Smoothly across the network

Hi

@ Sorry in advance if there’s a dedicated support channel, I did not find any so I’m posting it here: I’m getting a 100% of this when spawning actor in Able ability systems’ editor window

LoginId:6410cc4148692ebf741a8b9898590f5c
EpicAccountId:76e2e33cc1b04510b570bfd150264ef0

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000148

UE4Editor_Engine
UE4Editor_SmoothSyncPlugin!USmoothSync::TickComponent() [D:\Build++Portal\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\SmoothSyncPlugin\Source\SmoothSyncPlugin\Private\SmoothSync.cpp:809]
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_AbleEditor!FAbilityEditorViewportClient::Tick() [D:\Build++Portal\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Able\Source\AbleEditor\Private\AbilityEditor\ablAbilityEditorViewportClient.cpp:229]
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

Is it something that can be fixed on SmoothSync’s side? Thank you