Smooth Sync: Sync your Transforms Smoothly across the network

We are having issues with this on our “Vehicles”, is this something common which others are having?

We have tried several vehicle types & physics from Sedan/Advanced BlueMan and others. Using Smooth-sync is so much better than standard UE4 Replication however… we still have issues with the following. [HR][/HR]Example = 2 Vehicles

  • Both Accelerating from standstill, on occasion Host and/or Client = Jerky/Not Smooth
  • High Speed = Jerky/Not Smooth

Is there any particular settings that you suggest would improve this? or any tips on improving vehicle movement for smooth game-play in general. [HR][/HR]
Any help would be much appreciated.

Kind Regards