We are having issues with this on our “Vehicles”, is this something common which others are having?
We have tried several vehicle types & physics from Sedan/Advanced BlueMan and others. Using Smooth-sync is so much better than standard UE4 Replication however… we still have issues with the following. [HR][/HR]Example = 2 Vehicles
- Both Accelerating from standstill, on occasion Host and/or Client = Jerky/Not Smooth
- High Speed = Jerky/Not Smooth
Is there any particular settings that you suggest would improve this? or any tips on improving vehicle movement for smooth game-play in general. [HR][/HR]
Any help would be much appreciated.
Kind Regards