Smooth Sync: Sync your Transforms Smoothly across the network

Hi again,
I keep revisiting this thread because I think this really addresses the shortcoming of UE4 simple and smooth movement networking (which is major one!).

I have already bought this plugin but I keep experiencing ghost collision and teleporting… This only happen in the second etc loading (not the first) of level ie load a level: ok. And then exit and the load again, here this problem. And also, the actor with smoothsync is always spawned and destroyed (not kept in pool). I read above that SmoothSync need to be reset but does this also apply to my case?