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Smooth intersection between meshes?

Hi all! First post here! :slight_smile:

I am making this simple blobby character. I am wondering if there is some straightforward way to make the intersections between the different meshes a little smoother.

I looked into normal blending which seems to be popular when dealing with landscapes. But as I understand it, at least one object needs to be static for that to work?

Any suggestion is welcomed at this point. Perhaps just getting some indirect light in there would help? Initially I was thinking if there was some way to blur the normals in world space that could also help fuse it together a little bit.

Anyways, if anyone could just point me in the right direction that would be awesome! Thanks so much! <3

/P