Are you using the default character class (character movement component)? If so, it has built -in crouch/un-crouch networked functionality.
Otherwise show your code (BP/C++). Can’t help unless we see what you’re doing.
Are you using the default character class (character movement component)? If so, it has built -in crouch/un-crouch networked functionality.
Otherwise show your code (BP/C++). Can’t help unless we see what you’re doing.