# Smooth Crouching Not Working on Client

**URL:** <https://forums.unrealengine.com/t/smooth-crouching-not-working-on-client/490792>\
**Category:** Multiplayer & Networking\
**Tags:** client, crouch, unreal-engine, question, replicating\
**Created:** [November 19, 2021, 6:59am UTC](https://forums.unrealengine.com/t/smooth-crouching-not-working-on-client/490792 "2021-11-19T06:59:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Jelly\_Lord\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jelly\_Lord\_1](https://forums.unrealengine.com/u/Jelly_Lord_1)\
**Post date:** [November 19, 2021, 6:59am UTC](https://forums.unrealengine.com/t/smooth-crouching-not-working-on-client/490792/1 "2021-11-19T06:59:12Z")

</div>

So, I have been trying to get this smooth crouching code working on both the Server and Client. It works perfectly on the server, and it even displays the server crouching on the client’s screen. But the client can’t crouch whatsoever.

I know my BPs are pretty wet at the moment, but this is really how I was taught to replicate and I have no idea why the client cannot crouch. Any help would be appreciated. Thanks.

> **[Replicated Smooth Crouching posted by anonymous | blueprintUE | PasteBin For...](https://blueprintue.com/blueprint/hz4xfhqx/)**
>
> No description provided
