I am new to UE4. My game will involve 4 characters (A, B, C, D).
I can actively control only 1 character at a time. The others will be present near by.
I can switch between any of the 4 characters.
I am trying to achieve a particular camera affect during character switch.
By default the camera system will be a third person one (like Witcher).
However, when I switch to a different character, the camera will smoothly animate to the new character’s location.
Something like this (in Final Fantasy XV) -
(None of the fancy FX; just the camera animation during character switch)
I am not asking for a detailed answer. I am just looking for a couple of tips to get started in the right direction.
For instance -
Should I have a single camera system that is outside the character blueprint?
Or should I animate the camera of A till it reaches the position & orientation of B’s camera - and then switch to the latter?
Any tips regarding this will be highly appreciated. Thank you.