# Smoke Effects from Houdini to Unreal

**URL:** <https://forums.unrealengine.com/t/smoke-effects-from-houdini-to-unreal/86596>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [March 2, 2017, 11:32am UTC](https://forums.unrealengine.com/t/smoke-effects-from-houdini-to-unreal/86596 "2017-03-02T11:32:35Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![anonymous\_user\_ec7ace35](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ec7ace35](https://forums.unrealengine.com/u/anonymous_user_ec7ace35)\
**Post date:** [March 2, 2017, 11:32am UTC](https://forums.unrealengine.com/t/smoke-effects-from-houdini-to-unreal/86596/1 "2017-03-02T11:32:35Z")

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Hey everyone,

I am still quite new to Unreal and I am wondering what would be the best way to get smoke effect from Houdini to Unreal, or even if it is possible to do so?  
Some context: I am trying to create a smoke grenade  
Thanks!

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**Author:** ![jonimake](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jonimake](https://forums.unrealengine.com/u/jonimake)\
**Post date:** [March 2, 2017, 11:34am UTC](https://forums.unrealengine.com/t/smoke-effects-from-houdini-to-unreal/86596/2 "2017-03-02T11:34:45Z")

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Check the infiltrator demo and how it did the explosion effect.

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**Author:** ![redbox](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@redbox](https://forums.unrealengine.com/u/redbox)\
**Post date:** [March 2, 2017, 12:11pm UTC](https://forums.unrealengine.com/t/smoke-effects-from-houdini-to-unreal/86596/3 "2017-03-02T12:11:22Z")

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in case you want simple particle effect - render that smoke into flipbook texture.

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**Author:** ![anonymous\_user\_ec7ace35](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ec7ace35](https://forums.unrealengine.com/u/anonymous_user_ec7ace35)\
**Post date:** [March 2, 2017, 12:36pm UTC](https://forums.unrealengine.com/t/smoke-effects-from-houdini-to-unreal/86596/4 "2017-03-02T12:36:33Z")

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> [@jonimake;674644](#):
>
> Check the infiltrator demo and how it did the explosion effect.

Okay thank you, looks useful! 🙂

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**Author:** ![anonymous\_user\_ec7ace35](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ec7ace35](https://forums.unrealengine.com/u/anonymous_user_ec7ace35)\
**Post date:** [March 2, 2017, 12:37pm UTC](https://forums.unrealengine.com/t/smoke-effects-from-houdini-to-unreal/86596/5 "2017-03-02T12:37:26Z")

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> [@redbox;674662](#):
>
> in case you want simple particle effect - render that smoke into flipbook texture.

thanks for the reply, but could you explain a bit more on the flipbook since I do not know much about it!

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**Author:** ![redbox](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@redbox](https://forums.unrealengine.com/u/redbox)\
**Post date:** [March 2, 2017, 2:14pm UTC](https://forums.unrealengine.com/t/smoke-effects-from-houdini-to-unreal/86596/6 "2017-03-02T14:14:20Z")

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There are many examples of this kind of particle systems

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>
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**Author:** ![overfuze](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@overfuze](https://forums.unrealengine.com/u/overfuze)\
**Post date:** [March 2, 2017, 6:45pm UTC](https://forums.unrealengine.com/t/smoke-effects-from-houdini-to-unreal/86596/7 "2017-03-02T18:45:17Z")

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do you need a static kind of smoke or something thats moving?
