Smaller meshes falling through plane collsion, bigger mesh works fine

If I spawn a cube with scale 0.1 and a plane, the cube falls through the collision, but if I scale the cube to 0.2 size, then collision works okay… How to make sure smaller cubes too don’t fall through the collision?

Two things

  1. Make sure you’re using default collision ( not complex )

  2. Enable CCD on the meshes ( it’s in the details )

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Thanks, that works for meshes and avoids them escaping,
The actual use case is I want niagra particles to not escape the mesh, is there any way we can enable CCD for the niagra particles as they are still escaping the mesh.

Have you seen this? I might be of use…

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