If I spawn a cube with scale 0.1 and a plane, the cube falls through the collision, but if I scale the cube to 0.2 size, then collision works okay… How to make sure smaller cubes too don’t fall through the collision?
Two things
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Make sure you’re using default collision ( not complex )
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Enable CCD on the meshes ( it’s in the details )
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Thanks, that works for meshes and avoids them escaping,
The actual use case is I want niagra particles to not escape the mesh, is there any way we can enable CCD for the niagra particles as they are still escaping the mesh.