# Small Questioner to solve and understand user expectations on Vertual camera tools

**URL:** <https://forums.unrealengine.com/t/small-questioner-to-solve-and-understand-user-expectations-on-vertual-camera-tools/606020>\
**Category:** Community & Industry Discussion\
**Tags:** syncing, mobile-device, unreal-engine, UE4, UE4-27, tracking\
**Created:** [July 16, 2022, 2:10am UTC](https://forums.unrealengine.com/t/small-questioner-to-solve-and-understand-user-expectations-on-vertual-camera-tools/606020 "2022-07-16T02:10:50Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![visionbowl](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/visionbowl/32/551491_2.png) [@visionbowl](https://forums.unrealengine.com/u/visionbowl)\
**Post date:** [July 16, 2022, 2:10am UTC](https://forums.unrealengine.com/t/small-questioner-to-solve-and-understand-user-expectations-on-vertual-camera-tools/606020/1 "2022-07-16T02:10:50Z")

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I’m trying to find user expectation to ‘Unreals Virtual camera system’ on budget. So I have built a small questionnaire in order to get some answers regarding this. I’m doing this also as my student Project at university.

Can I get your thoughts and opinions on the topics I’m looking to cover there in my questioner?

Google questionnaire form Link,

> **[Research on Camera tracking systems for Unreal Engine - User Experience Check](https://forms.gle/XQ7S4kowZ7UfRf9H7)**
>
> This research is done by Dumindu Shanaka Hearath, a final year student at limkokwing university, in order to collect information and knowledge on Camera tracking Methods in Unreal engine....
