Small physic objects glitch on player overlap

Hi,

i am using the default first person template. When my player collides with a small physic objects, he “Steps up on it” and then everything glitches out. Usually the physics object gets flung somewhere, sometimes the player too. Just very weird behaviour.

I just can’t figure out to fix it properly. I saw a couple solutions like changing the “Standing Downward force scale” in the Player BP, lowering it. While this at least prevents the glitching, the player still “steps up” on them.

I tried with changing the collision from “block” to “overlap” and while this “fixes” it, there is just no physics interaction at all now.

I would prefer that at least small objects are basically having no collision to the player, but can still be pushed around by him. I just can’t find a solution to this… does anybody know perhaps?

Thanks in advance!

1 Like